About the Conference

Main Purpose

Relationships between Education/Training and Information/Communication Technologies (ICT) are increasing acceleratingly, sometimes in unexpected ways, with original ideas and innovative tools, methodologies and synergies. Accordingly the main purpose of EISTA 2008 is to bring together researchers and practitioners from both areas, in order to support the bridging process between education/training and ICT communities, or digital humanities (http://www.tags-graffitis.net/blog/  in french).


Invitation to participate

In order to accomplish this purpose, ICT researchers are invited to present their research results. Practitioners and consultants are invited to present case study papers and innovative solutions. Corporations are invited to present education/training information systems and software based solutions. Teachers and university professors are invited to present case studies, information systems developed for specific purpose, and innovative ideas and designs. Educational scientists and technologists are invited to present research or position papers on the impact and the future possibilities of ICT in educational systems and training processes and methodologies. Managers of educational organizations and training consultants are invited to present problems that might be solved by means of ICT, or solutions that might be improved by different approaches and designs in ICT. All are invited to organize panels or invited sessions. Panel sessions with panelists coming from both: ICT researchers/practitioners and teachers/professors.
Acceptance decisions related to submitted papers will be based on their respective content review and/or on the respective author’s CV. Invited papers will not be reviewed and their acceptance decision will be based on the topic and the respective author’s CV.

Non-exclusive questions need some answers

The main objective of EISTA 2008 is to provide a forum for the presentation of both : solutions and problems of the applications of ICT in education and training. The following questions need answers from different perspectives :

  • What is the impact of the information and communication technologies in education and training ?

  • How are information and communication technologies affecting and improving education and training ? What new networks and models are emerging for video games like FUT, FIFA ? for exemple see How to Use Social Media in sport to Increase Customer Loyalty

  • How are universities, schools, corporations and other educational/training organizations making use of ICT ?

  • What electronic tools are there to facilitate e-learning, distance education and corporative training ?