sociology and cybernetics

Reflections on Gaming in School

What comes as a shock to me, though, is how culturally relavent gaming is even in schooling today. When I go to school today, fliers line walls, informing people of when they can attend the next “Gamers United” official school video game club, public use televisions line an entire hallway and on each one you’re hardpressed not to find video game consoles hooked up to at least 80 percent of them and the student gathering lobby features a small lineup of fine arcade cabinets. Not only that, but colleges are actively seeking and teaching students in the field of video game development.

When I gather my collective memories of what school was like for me in the ’80s, I would only have wished my elders were equally supportive in my supreme interest of video games.